![]() Looking over the literary inspirations for classic D&D, there’s actually not a whole lot there that reflects this sort of thing. For most characters, a pit trap in the next hallway could very well be the end of them, nevertheless they still strode across the game world as if they were temporarily embarrassed demi-gods. ![]() Even when a campaign was destined to last only for a summer instead of the years of weekly sessions required for this sort of achievement, the potential for this sort of thing remained a core part of the game’s appeal. And the classic Mentzer boxed set series of the eighties included two installments beyond domain level play: Master and Immortal rules. ![]() Deities & Demigods includes rules for the ascension of player characters so that they can join the pantheons of their game settings. In AD&D, the spell slots of clerics and magic users keep increasing all the way up the level 29 and the default campaign world is littered with artifacts that could rival Tolkien’s One Ring. In first edition Tunnels & Trolls, player characters could raise their attributes to god-like proportions as they leveled up. And though players often passed over these possibilities in their campaigns, nevertheless it was integral to the zeitgeist of the medium. ![]() ![]() Fantasy role-playing games from their outset have included the possibility of epic level play. ![]()
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